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Why kind reminders work better than nagging

Nagging reminders get muted, kind ones get acted on. What alarm fatigue, guilt and a sense of choice have to do with habits that actually last.

Nagging reminders fail for a simple reason: people learn to tune them out. A prompt that comes too often turns into background noise, a prompt that makes you feel guilty is one you start avoiding, and a prompt that leaves you no choice invites you to push back. Within a week or two, a lot of nagging reminders end up muted, dismissed unread or deleted.

Kind reminders tend to last longer. They come rarely enough to be noticed, they feel pleasant rather than accusing, and they leave the decision with you. This post looks at why that difference matters, what the research on motivation broadly suggests, and how to write reminders, for yourself or anyone else, that people don't come to resent.

Alarm fatigue: when every ping means nothing

The clearest evidence for the cost of too many reminders comes from hospitals. "Alarm fatigue" is the name for what happens when doctors and nurses hear so many monitor alarms, many of them needing no action, that they grow desensitized and respond more slowly, sometimes to the alarms that matter. It is widely treated as a patient safety problem, and hospitals work to cut alarms that don't need a response.

A working day at a Mac has its own version. Badges, banners, chat pings and calendar alerts all compete for the same attention. Add a reminder that fires every half hour and it joins the noise. You stop reading it, then you stop seeing it, then you switch it off. (A reminder that looks different from your work notifications has a better chance, which is the idea behind a character instead of another notification.)

The first lesson is about frequency. A reminder that comes a few times a day, at moments that make sense, keeps its meaning. One that comes constantly loses it, however good the advice inside it is.

Guilt trips push people away

Many reminders are written as small accusations: you haven't moved in hours, you missed your water goal, you broke your streak. They are meant to motivate. Often they do the opposite.

Psychologists generally separate guilt, the feeling that you did something wrong, from shame, the feeling that something is wrong with you. Research suggests shame in particular tends to lead people to hide and avoid rather than change. A reminder that makes you feel bad about yourself becomes something you avoid, and the easiest way to avoid a reminder is to turn it off.

Warmth works the other way. A reminder that sounds glad to see you, and thanks you when you do the thing, pairs the habit with a good feeling. You are more likely to come back to something that feels good, and less likely to dread the next one.

People push back when they feel pushed

There is also a plain contrary streak in most of us. Psychologists call it reactance: when someone seems to be limiting your freedom, you feel an urge to do the opposite, and the more insistent the message, the stronger the urge. Being told to stand up right now makes staying seated feel strangely attractive.

Self-determination theory, developed by the psychologists Edward Deci and Richard Ryan, puts autonomy among a few basic needs that shape motivation. Research in that tradition suggests that behavior people feel they chose tends to last longer than behavior they feel pressured into.

That is why a real "not now" option matters. A reminder you can put off without penalty is one you are free to accept, and people say yes more easily when no is allowed. A reminder that keeps insisting until you comply turns a glass of water into a power struggle.

Humor makes the habit pleasant

The last ingredient is the simplest. A reminder that makes you smile is one you don't mind seeing.

Habits tend to stick when the action is followed quickly by something rewarding. For a glass of water or a stretch, the real benefits are slow and invisible, so a moment of amusement at the start does useful work: it gives the habit a small, immediate pleasure. Novelty helps too. A line you have read fifty times stops registering, and a fresh one gets read.

How Notchpals' characters are written

Notchpals is built on these ideas. Its reminders are delivered by characters who slide down from the notch, not by banners, and each one has a personality: Boba, a tiny dragon, is thrilled with everything you do; Kapi is unhurried; Sir Pounce is a posh cat who is not impressed, yet. Some of them sulk theatrically when you press Later. The sulk is the joke. Here is Boba trying to stay cross:

BobaHmph! Fine! ...Okay, I'm not mad anymore. I can never stay mad at you!

Boba, Self-care: Later

The rules underneath are gentle, and they follow the points above.

  • Later is a real option. Put a reminder off and it comes back a single time after 20 minutes, provided it still makes sense then. Letting it pass without a click counts as Later too. A second Later and it is dropped, with no follow-up.
  • No guilt. There are no streaks to break and no stats to make you feel behind. When you press Done, the character thanks you, and that is the end of it.
  • Not too often. Water, eye breaks, stretches and the other repeating nudges all draw on one shared allowance for the day, and you choose its size: four on Calm, eight on Normal, twelve on Chatty. Even Chatty spaces them roughly 40 minutes apart, and no character turns up within 20 minutes of the last one.
  • The right moment. A reminder in the middle of a presentation is the kind that gets switched off for good. So the crew holds back while your camera or mic is on, while a full screen app fills the notch's display, and whenever you step away from the keyboard. Lines also have to fit the hour: no lunch line in the morning, no battery line while the Mac is charging.
  • Fresh lines. Each character has a stock of lines and won't reuse one for 3 days, so you keep reading them.

Some days that adds up to fewer prompts than a strict rule would ask for. The 20-20-20 rule, for example, wants an eye break every 20 minutes, and few people keep a reminder that frequent switched on for long. A few welcome nudges keep a habit alive better than many unwelcome ones.

Writing kinder reminders for yourself

You don't need Notchpals to apply any of this. If you set your own reminders in Reminders, Calendar or on your phone, a few changes make them easier to live with.

  1. Keep fewer of them. Pick the two or three habits that matter most this month. Set one for everything and you will soon start dismissing all of them.
  2. Word them as invitations. "Water, then back to it" reads very differently from "DRINK WATER". "Stand up, you've earned a stretch" beats "You have been sitting too long".
  3. Put them in natural gaps. A stretch reminder at the end of your usual morning meeting lands better than one in the middle of your most focused hour.
  4. Allow yourself to snooze. Putting a reminder off is not failing. It just means now is not the moment.
  5. Notice when you do it. A quiet "good" to yourself after the glass of water is the same reward a friendly character gives you.
  6. Retire the ones you always dismiss. If you have ignored a reminder all week, it is not working. Move it, reword it, or delete it.

The same goes for reminding other people. A partner, a colleague or a teenager is far more likely to take a kind, occasional prompt than a stream of nagging, for all the same reasons. For ideas of what a gentle prompt can ask for, see self-care that takes under a minute.